i like something like the D&D system of 'saving throws' and 'Difficulty class' so that a 1 END guy hit by a sledgehammer is more likely to go down than a 10 END guy. that means that a 1 STR, 10 melee fighter has the same chance as a 10 STR, 100 melee fighter of knocking down either a 1 END, 10 melee or 10 END, 100 melee opponent. in vanilla, for example, the super slam perk gives a 15 or 30 % chance to knockdown.
the idea is that melee/unarmed fighters can dominate opponents when they come into their range.Ī core concept in my idea is pitting stats/skills of opponents against each other. melee is more straightforward, damage dealing and knocking down. so head would knockout or blind (dont know yet how to simulate this), arms would disarm, legs knockdown, and of course, a chance to cripple any limb hit. unarmed would have a chance to disable depending on the body part hit. also, if someone who actually knows how to do this right reads this, they might decide to do it insteadĬurrently im looking at making unarmed more of a disabler/defensive style while melee focuses more on damage and knockdowns. How about we start a discussion of what you'd like to see? im in a VERY early stage of planning for something to level the field for unarmed/melee and would like to get ideas.